What the hell's a blog?
Need some user opinions
Published on January 22, 2006 By Lantec In Customization Software
I'm looking to add a 3D program to my library. I need HELP!! Opinions, good or bad. Personal experiences. Learning curve....etc.

I've looked around and I'm confused as to which way to go. I see a lot of Bryce stuff I like but at their website it looks like you could spend $1000 on all the different add-ons.Blender looks comparable, but a bit less user friendly. Terrragen and Vue seem to be scenery only and much more expensive.

I don't know what add-ons are "required" or "can't live without" kind of stuff and if I need to spend that $1000. If that's the case I'll probably just purchase Photoshop.

I actually have AutoCad which does 3D but is time consuming and difficult to use.

What I'd like to be able to do is the Orbs, torus's and "space" type graphics. I don't want to do people or animals. I might eventually like to do some scenery stuff but that's secondary.

Thanks for any input/opinions you can give me.

Comments (Page 2)
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on Jan 22, 2006
has anybody tried art of illusion? Link
on Jan 22, 2006

I might be in over my head. I opened up Bryce and it took me 10 minutes just to figure out how to close the program. Damn autohide menus.

Took me a few on that one too..

Just run through the manual to get a feel for the tools, and do the tutorial that is included. This will give you the understanding of positive and negative attributes to form complex objects, as well as some foundation on the materials.

As Jafo states, it is easy to use the presets, but that is how you will gain an understanding of the tools. I believe the learning curve on any of the 3D scene programs will have a similarly "steepness" to begin with.

Once you get the math part (understanding where your object is in relation to the origin coordinates) you should be on your way. You can use the mini menu (seen next to an object when selected) with the little "A" (Attributes used to set the location) on top and the "M" (Materials lab) on the bottom - to place the object in relation to the center of your scene and to assign a material to it.

Hint - There are two types of coordinates used in the 3D space:

1 = Global location expressed using the X, Y, and Z coordinates based on the center of the scene (or world) which is always 0, 0, 0.

2 = Relative location expressed using the X, Y, and Z coordinates based on the center of the object. This describes parts of an object in relation to itself (such as a persons head in relation to their center).

Other helpful items:

1 - On top of the scene you will see the words "Create", "Edit", and "Sky & Fog". Clicking on these show the tools for use.

2 - Clicking the small arrow head to the right of the words listed in #1 will invoke the presets available for those categories.

There is also a nice assortment of tutorials on the DAZ web site to get you going.

Hang in there, Lantec.

on Jan 22, 2006
Only danger there is with the 'gee whiz...look at that, wow' production that is a bunch of defaults that everyone has actually seen too many times before....the stuff that gives Bryce such a 'bad' name...


Yeah, I remember when everyone was using Photoshop's lens flares left and right. Not to mention plastic wrap.


But yeah, learning any high end program these days isn't an overnight thing. I usually screw around with a few of the more basic features, and then explore the program and find a few new things to play around with. Of course, doing this with a program like 3d StudioMax would take ten years, but that's another story.
on Jan 23, 2006
Thanks to everyone who responded. It was just the kind of info I need.

Nice x-mas ornament there Jafo.

Corky_O, you now have a start on that Bryce tutorial you'll be posting in a few weeks....Thanks!

I figure I'll spend the next few evenings going through the manual and then start on the tutorials. I like to do all my reading before I start playing. It makes it easier to know where to get answers when you get stuck.

on Jan 24, 2006
I vote for 3DS Max the best 3D software i ever tried.
on Jan 24, 2006
There's a book available called Real World Bryce 4 by Susan Kitchens. A VERY detailed book but works wonders. I've used it with Bryce 4 and Bryce 5.5. One of the BEST that I've seen (and I've seen several on Bryce). The material on Bryce 4 will carry over to Bryce 5.5 very well (most of that didn't change). The new material added in Bryce 5 (Tree lab and metaballs) aren't covered, but they're pretty well a) self-explanatory, semi-well covered in the manual or c) well covered in online tutorials.

When I bought this, it was $49.95, but Amazon can usually get you a better deal.

Hope you enjoy your Brycing!
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